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Xcode simulator quit xcodes
Xcode simulator quit xcodes





  1. #Xcode simulator quit xcodes how to#
  2. #Xcode simulator quit xcodes simulator#

#Xcode simulator quit xcodes simulator#

You can open the simulator directly from the terminal window: At least for running it in the iOS simulator. We should also verify that the processed plist file is there, and its content is correct: $ cat ExampleApp.app/istĪt this point, we should have a valid. ✅ Copy _BuildTemp/ist to ExampleApp.app/ist This is the actual app bundle!īUNDLE_DIR=$ Set -e PROJECT_NAME=ExampleApp # The product of this script. #!/bin/bash # Exit this script immediately if any of the commands fails We need to define and create a set of folders we will be using during the building process. To make our life easier, we will hard-code all the details like the project name, source files, or build settings, directly into the build script. We will ignore the project file for the sake of this article.

#Xcode simulator quit xcodes how to#

This article is not about how to parse and retrieve this information from it. The complete “recipe” of how the app should be built is contained in its xcodeproj file. What is this post NOT about: Writing a complex and universal build system. What is this post about: Writing a non-reusable script that builds one concrete iOS project the simplest way possible. Is it possible to sign the resulting app? Or even deploy it to an actual iOS device? No matter how you’ve initiated it, the building itself is orchestrated by Xcode’s build system.Ĭan we replicate the building process and build the app “manually”, without Xcode’s build system? A very convenient thing for automating your processes, for example on your CI. It’s a set of tools which allows you to build Xcode projects directly from the terminal using the xcodebuildcommand.

xcode simulator quit xcodes

You may have also heard about Xcode Command Line Tools. You go to the Product menu and select Build, or you use the ⌘B keyboard shortcut. As an iOS developer, you’re certainly familiar with how to build a project using Xcode. And that target alone is not sufficient building for previews fails with the error “multiple configured targets of 'MyPackage_MyModule' are being created for macOS”.Īpple feedback report FB10114642 includes a video demonstrating the problem, in case anyone at Apple wants to investigate.A build system, despite its scary-sounding name, is just a regular program, which knows how to build other programs. The only target available to add to its build phase is MyLibrary.

xcode simulator quit xcodes

But if I create a scheme manually, I cannot add all three of these targets to its build phase. I can build for previews successfully with this scheme.

xcode simulator quit xcodes

What I found was that an auto-created build scheme works, but the auto-created scheme contains three build targets:

  • Having a resource (in my case, a xib) in the module, and.
  • ( You can find my test project here.)įrom there, a combination of two things led to the problem: I spent a while trying to find a minimal test case and eventually reduced it to a tiny SwiftPM package named MyPackage containing a single library target, MyLibrary, which includes a single module/target named MyTarget. But I couldn't get it working at all (on my real production project) in Xcode 14.0 with just those actions. In prior Xcodes, I was able to get previews to work with sufficient iterations of deleting DerivedData and dinking around with my package manifest. I've encountered this problem with building for previews and it's been much harder to work around in 14.0 than in older releases.







    Xcode simulator quit xcodes